By: CoolDevGA | Official
GameDevs Pre-Release v0.0.1.0 G2000-CDGA100000
Visual Updates:
-
Added ScienceLab001
-
Added Player Model "CoolDevGA.TrailOn.Soldier001.Player.FBX
-
Created 3 New Terrains: "World002","World003","World004"
-
Moved ScienceLab001 to "World002"
-
Made Terrain Improvements to "World002"
-
Added New Grass Material
-
Changed Grass Texture from "Unity.default.grass.png" to "CoolDevGA.Texture.Grass.Outdoor.png"
-
Added Laptop to ScienceLab001
-
Added CutScene1 & CutScene2 along with CutSceneCamera001
-
Added Enclosure001 along with EclGate001
-
Painted "CoolDevGA.Textures.Grass.Outdoor.png" to "World003" & "World004"
-
Added New "CoolDevGA.Models.Alder001.FBX" Trees to All Terrains
-
Created A Mini Map for "FPSController.cs"
-
Added "Indominus001", "IndominusChase", "IndominusMom", "IndominusKidArmy" ("IndominusKid", "LowRider001", "LowRider002", "LowRider003", "LowRider004", "LowRider005") as FBX Models to Terrains in respective locations
-
Added "PlayerTransportForBattleTransforms" as empty cube meshes
-
Added "OceanBed", "OceanWaves", "SandyBeach" and "Cliffs"
-
Added "WorldBase" Terrain
-
Expanded Size of "WorldBase" by x5
-
Moved WorldBorder Positions
-
Created New Object "DeadEnemies" to store Dead Enemies
-
New Food Panel Element added
-
LowRiders Drop Energy Drinks on death
-
Energy Drinks now have a 1/10th chance of damaging player
Texture Changes:
-
Changed Lighting Settings
-
Changed Fog Settings
-
Changed Skybox Texture
-
Changed Food Texture from "Unity.default.empty.png" to "CoolDevGA.Textures.Sprites.EnergyDrinkCan.png"
-
Changed Splash Screen from "Unity.default.null" to "CoolDevGA.Videos.splash.mp4"
-
New Energy Drink Texture added to "FoodPanel"
Technical Changes:
-
Added New AI Script to ALL ENEMIES
-
Indominus Now Renders the area around it
-
Added Break Sound to Enemies
-
Added Indominus Walking Sound
-
World Border Glitch (Where player can walk through it) is patched
-
New Food Controller Component
-
Change to Hierarchy: All important Game Management Scripts are highlighted green and text color changed to white. E.g.: FoodController
Bug Fixes:
-
Terrain Joining Glitch Fixed
-
GrassTexture001 fixed
-
Problems caused by WorldBorder is fixed
-
Indominus AI Fixed
-
Game Manager Object revamped and upgraded
InDev Pre-Release v0.0.0.3 G1092-CDGA093206
Visual Updates:
-
Changed skybox from "Unity.default.skybox.panaromic.png" to "CoolDevGA.trailon.skybox.customE10oue.panaromic.png"
-
Changes made to DungeounRandomiser settings
Texture Updates:
-
None
Technical Changes:
-
Updated Game Engine from "Unity 5.6.7 to Unity 2017.1.0"
InDev Pre-Release: v0.0.0.2 G1092-CDGA093105
Visual Updates:
-
Changed Location of Village 1f0-0290e from (81, 98, 137) to (83, 13, -104)
-
Added Bloom Script to First Person Player 090324e
-
Player Now spawns without Axe
-
Axe Block object added to Village 1f0-0290e
Texture Updates:
-
Changed Axe Texture and model in Village and player hand
-
Added flowers and grass to terrain
-
Changed World Border Texture from "Unity.default.cube.png" to "Lazer_Border_texture.png"
-
Axe Head Texture changed from "Axe.Default.head.texture.png" to "CoolDevGA.Axe.Head.Texture.1.e0192.png"
-
Tree model texture changed from "Unity.tree.basic.png" to "CoolDevGA.tree.alder.001.10eo099F.png"
Technical Changes:
-
Updated CoolDevGA Game Kernel from "CDGAKernel1e00234BABB" to "CDGAKernel1e0erusd(10.ALPHA)"
-
Updated Visual Graphics Engine to u792399
InDev Pre-Release: v0.0.0.1 G1092-CDGA093002
Visual Updates
-
Added 1 new terrain
-
Added Dungeon 1f0-001
-
Added Village 1f0-0290e
-
Moved Campsite to snowy mountain top
-
Expanded Forest
Texture Updates
-
Changed Grass Texture from e09820 to i0923
-
Changed Forest Floor texture
Technical Updates
-
Added CoolDevGA Game Kernel
-
Updated Visual Graphics Engine to u792390
-
Updated Game Engine from Unity 5.6.0 to Unity 5.6.7
-
Updated Terms & Conditions for Users
-
Added Professional Plans to Trail On Website
-
Changed GV09102CDGA093 to CV09102CDGA095